Attributes will be used to help with game mechanics. Most attributes will have an opposing attribute
Stats that the player can change with attribute boosts (ever X levels)
| Attribute
|
Opposing Attributed
|
Used for
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| Attack
|
Dodge
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To hit an opponent
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| Physical Power
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Physical Defense
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To determine if an attack breaks past the physical defense
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| Energy Power
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Energy Defense
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To determine if an attack breaks past the energy defenese
|
| Speed
|
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Used to determine how fast a person recovers from an attack
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| Intelligence
|
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Used to determine how much additional mana per level a character has
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| Constitution
|
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Used to determine how much additional hit points and stamina a character has per level
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| Determination
|
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Used to fend off mental attacks
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Stats that change in combat
| Attribute
|
|
|
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| Hit Points
|
How many hit points a character has before they're knocked unconsious
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| Mana Points
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A large pool that can be used to power spells (affected by mana crystals)
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| Stamina Points
|
Like mana points but used to conduct physical attacks
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| Will Power
|
Will determine how much a character will resist sexual attacks. If low then sex is more likely
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| Arroual
|
How close the character is to climax. If they climax they're knocked out for a few seconds/rounds
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| inhibition
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If high, then the character will be hesitant when clothes are ripped.
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| Action Points
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Starts low but increases. Some skills will require action points to operate. Action points are added when hit, either the character getting hit, or hitting opponents
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Corruption
| Attribute
|
Opposite
|
Meaning
|
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| Sexual
|
Inhibition
|
How likely a character will do certain acts
|
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| Criminal
|
Justice
|
How likely a character will do a criminal act
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Fetishes